TRACKING NATURAL MOVEMENT WITH

MOTION CAPTURE

When digital characters need to move realistically

REALISTIC HUMAN MOVEMENT OF VIRTUAL CHARACTERS

MOTION TRACKING AND CAPTURE

Capturing realistic body movement is essential in bringing a convincing performance of virtual 3D characters. The technology was developed for the movie industry and then applied to gaming and other compatible sectors that demanded moving and talking actors. As technology progressed large motion capture studios with multiple cameras were replaced with the unique and more advanced solutions that are giving freedom and flexibility of movement and require less post-processing of motion captured data. Such solutions enable multiple actors to move in the same space at the same time, without inter-shadowing and volume boundaries. They are based on Inertial Measurement Unit (IMU), with a gyroscope, accelerometer, and magnetometer and record movement of each bone of an actor.

FACE CAPTURE

BRANDING OF EXISTING SOLUTIONS

In achieving realistic 3D characters, it is necessary to capture face performance correctly. We are using 3D sensors like Microsoft Kinect that capture full face three-dimensional movement. This movement, applied to characters face results in a fantastic and realistic speech visualization.

FINGER MOVEMENT CAPTURE

CLIENT'S CUSTOM BUILT APPS

While body motion capture is an essential technology to record human movement in virtual space, what is usually left out is finger movement. With IMU technology we are recording full five finger movement too at the same time while capturing body movement.

IN THE FIELD

WHEN YOU NEED EXTRAORDINARY

Fantastic capabilities of IMU sensors enable us to capture actor’s movement even on the field, outside of the studio. Actors interact with a natural environment that is a part of scenography. They can also run for hundreds of meters and record movement in a single take.

FREQUENTLY ASKED QUESTIONS

We have three motion tracking kits in-house and can capture up to three people interacting at the same time.

Yes. You can have an actor wearing VR headset and see his whole body move in VR. One more use is to have a virtual cameraman recording entirely virtual acting directly in VR while actors move in front of him in motion capture suits.

Yes, but we do not recommend this unless it is a very specific project that demands perfect animated avatars in real-time. Suits can sometimes lose tracking and are not 100% reliable for real-time usage.

Almost none. When using this technology actors can freely move in space around each other and cover parts of their bodies and still keep the tracking correct. Limitations are in moves that are tracking flying through space, as we need contact with the ground to understand where the actor is at a specific moment.

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